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NPC Generator

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Advanced [show]


Avelina Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a well pressed and immaculate suit (or dress). Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also has developed a complete distrust of the Shoemaker profession.

History: She was born at the edge of vast desert. From there she went from mercenary job to mercenary job. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job

Flaws: Insane, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Avelina Ramsay, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 63 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 6 (-2)14 (+2)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (8 gp). Rhodochrosite (8 gp). Eye agate (8 gp). 1 Minor magic item.


Social Check DCs


Margery Addington, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a yellow vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She wears her chestnut hair up. Her hazel eyes peer out from beneath her feathered yellow hat.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She cannot resist a sob story and will often dote over anyone who has one.

History: Margery hails from a village terrorized by brigands. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in bastard sword use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want her driven away; and someone believes her a fraud

Ideals: Optimist, Philantrophist, Fighting. Bonds: Enemies. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Margery Addington, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Gunter Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Hayley, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Anthony Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his brown hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Bookbinder in town.

History: He was born in the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: A deep hatred of brigands; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Job, Immigrant, Rich, Enemies. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Anthony Springfield, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Giant, Goblin, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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