Charles Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting green shirt and pants. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up trident and armor he uses now. He now spends his time doing works of charity.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Military, Nature. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 7 (-2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Celestial, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (150 gp). Pink pearl (150 gp). Moonstone (70 gp).
Adelard Kirby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a long blonde beard, and similarly colored long hair. This brown eyed northerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them
History: He was born in the north, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Money/treasure; and expand his business
Flaws: Antagonistic, Shy. Bonds: Immigrant, Job, Rich. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerald Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. His red hair is thinning but still full. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Greedy. Bonds: Criminal record, Poor. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Malachite (7 gp). Amber (80 gp). 1 Healer’s kit. 1 Superior lock. 1 Average lock.
Dustin Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He now owns his own business.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Logical. Flaws: Addict, Disease, Mundane. Bonds: Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Chrysoprase (40 gp). Pink pearl (80 gp). Rich purple corundum (900 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


