Mary Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She dresses in tan turtlenecks beneath a white coat with grey slacks. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Mary and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Disease. Bonds: Rich. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Margery Brady, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tight fitting brown shirt and pants. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently the stress of being a Fortune-teller has made it difficult for her to sleep.
Motivation: To prove her worth to the world.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Full Plate.
Rosalind Ridley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no hair. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born to a Beggar, her father struggled to pay the bills. Rosalind was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosalind decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Poor, Criminal record. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
Margery Branson, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and wears clothing that is held on in multiple layers but all of it is in poor condition. She has a very tight haircut. Her eyes are green and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the south her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Ignan, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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