Charles Stapleton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue painted combat armor at almost all times. His brown hair is kept up in a ponytail inside a broad hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Charles was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Ideals: Extrovert. Bonds: Has a crush, Family, Attractive. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp.
Lewis Branson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern
Flaws: Ugly, Mundane, Racist. Bonds: Job, Rich. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. White opal (800 gp).
Emeny Payton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her auburn hair is wavy and long. This gray eyed southerner is not easily forgotten.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emeny is combative with any and all who dare try her patience in the slightest.
History: She served in the navy to pay for her family's outstanding loans. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Military, Slave. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Black pearl (1400 gp). Azurite (11 gp).
Ralf Denholm, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His red hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Sensitive, Antagonistic, Disease, Insomniac. Bonds: Rich, Mentor. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. Silver ewer (60 gp). Large well-done wool tapestry (100 gp).
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