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NPC Generator

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Advanced [show]


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a feathered hat to cover his moderate length silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Disciplined, Gifted. Flaws: Ugly, Addict, Antagonistic. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Garfield, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His white hair is heavily combed to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Emotional, Depressed. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Tim Clare, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Everard Law, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Peridot (30 gp). Coral (60 gp). Moss agate (9 gp).


Social Check DCs


Sybil Everleigh, Female Human [Permalink]

Personal [hide]

Description: She wears yellow painted combat armor at almost all times. She carries with her a set of hand crossbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her brown hair is smooth and relatively long. Her green eyes are slightly larger than normal.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sybil hails from a village terrorized by brigands. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in hand crossbow use. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and to prove her worth to the world

Ideals: Fighting. Flaws: Greedy, Impulsive. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Sybil Everleigh, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Giant, Aquan, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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