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NPC Generator

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Advanced [show]


Thomas Digby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is golden. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Thomas studied abroad. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Beggar for hire.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Thomas Digby, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tan small hat and tan clothes. He has wavy silver hair. His eyes are gray and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Kenley, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Rich purple corundum (700 gp). Sardonyx (70 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs


Godfrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports black clothing, slightly heavier than average wear. With a patchy brown beard and wild brown hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Godfrey hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Enemies, Immigrant. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Godfrey Ramsey, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)16 (+3) 8 (-1)12 (+1)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Emerald (1400 gp). Aquamarine (1500 gp). Azurite (5 gp). Eye agate (5 gp).


Social Check DCs


Herleva Van Es, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears brown trousers with tan and brown striped suspenders. She wears various colorful collared shirts. Her chestnut hair is wavy and long. She has a dull look in her blue eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born on a small isolated farm. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To get a good night's sleep; and she's attracted to the pc

Ideals: Passionate. Flaws: Insomniac. Bonds: Has a crush, Nature, Military. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Herleva Van Es, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills Animal Handling +3, Nature +7
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Draconic, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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