Kassoon
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NPC Generator

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Advanced [show]


Don England, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in green turtlenecks beneath a blue coat with white slacks. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Don England, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic, Fighting. Flaws: Antagonistic. Occupation: Scribe

Voice: French accent

Attributes [hide]

Hugh Gentry, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Auran, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His hair is short and golden. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Slave, Adventurer, Family. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Shirley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 12 (+1)9 (-1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Rich, Nature. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Charles Barclay, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Bloodstone (40 gp). 1 Good lock. 1 Spyglass.


Social Check DCs

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