William Hastings, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a pastel shirt with thin tan vertical stripes and brown pants. His hair is auburn and curly. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Blue quartz (8 gp). Jade (60 gp). Coral (60 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Webley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is matted, messy, and big. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Smoky quartz (50 gp). Black pearl (1400 gp). Azurite (11 gp). Sardonyx (50 gp).
Anselm Bentham, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears bulky blue painted plate armor. He has moderate length red hair. His amber eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Unemployed and found it very stressful. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Bonds: Religious, Job, Enemies. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Iolite (80 gp).
Geva Langdon, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. Her red hair is thinning but still full. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Performer, but she got bored and became a Dyer. Days after completing her studies, news broke out that her hometown was attacked by goblins. Geva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Expand her business; and further expansion of business
Ideals: Philantrophist. Bonds: Poor, Attractive, Job, Military, Enemies. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp.
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