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NPC Generator

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Advanced [show]


Millicent Ryland, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a blue cloak and cross-gartered tan stockings. She is bald on top and has large white tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Slave. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Millicent Ryland, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Performance +7, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Alice Yardley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears tight fighting clothing, which leaves very little to the imagination. She has a long blonde ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered music. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and expand her business

Ideals: Fighting, Professionalism, Artistic. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Alice Yardley, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Insight +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Stansfield, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. Her brown hair is braided into rings. Her brown eyes are passionate and lively.

Personality: Margery speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: PTSD. Bonds: Immigrant. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Margery Stansfield, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Holy water. 1 Alchemist’s fire.


Social Check DCs


Mary Beckwith, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large black jacket. Her hair is chestnut and very short. She has several tiny sapphire earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised in a white middle class family as the only child. When Mary reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and her religion dominates her actions

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Religious, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Mary Beckwith, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Crowbar. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs

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