Heather Colby, Female Human [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. She is muscular with a powerful set of arms. Her hair is long and auburn with streaks of black, and is pulled back with small yellow clips. Her eyes, though not visible through her cowl, are blue.
Personality: She snorts whenever she laughs or is feeling confident. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. By chance she met her sister recently and the two have been together since.
Motivation: She is content; and she seems to be bored by most things
Flaws: Ugly, PTSD, Mundane. Bonds: Family, Poor. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 8 (-1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Obsidian (11 gp). Deep green spinel (80 gp). Emerald (1400 gp). Aquamarine (1400 gp). 1 Minor magic item.
Emmeline York, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear ponchos typically of a light tan in addition to tight pants. Her black hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She dislikes all the random violence that takes place in the east. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a son. Some 3 years later her spouse died after the birth of her son. Heartbroken, Emmeline never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She loathes her own lifestyle.
Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Military, Mentor, In love. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Masterwork manacles. 1 Healer’s kit. 1 Good lock.
Heather Gresham, Female Human [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a tan scarf. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. She has several tiny ruby earrings on each ear.
Personality: She speaks before she thinks and is too direct. The war was a terrible time for her, and Heather does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Rich, Military. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30000 cp. 1 Banded mail. 1 Full Plate. 1 Banded mail. 1 Full Plate.
Ernest Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. Some 3 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and to reunite with his absent father
Ideals: Gifted. Flaws: Racist. Bonds: Rich, In love, Family. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Rich purple corundum (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


