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NPC Generator

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Advanced [show]


Cecily Langdon, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a brown and violet handkerchief worn on her right side. She is bald on top and has large blonde tufts of hair around her ears. She is baby faced.

Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.

History: She was raised by priests from a young age. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Athletic, Artistic. Flaws: Ugly, Disease. Bonds: Religious, Mentor. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Cecily Langdon, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Insight +6, Performance +1
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly axes and tridents. His brown hair is cut short. His brown eyes peer out from beneath his top black hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. After months of barely getting by, William managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Fighting, Joker. Bonds: Criminal record, Rich, Nature. Occupation: Adventurer

Voice: American accent

Attributes [hide]

William Bentham, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 5 (-3)13 (+1)
Skills History +6, Insight +0
Senses Passive Perception 7
Languages Common, Druidic, Ignan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp.


Social Check DCs


William Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor, and he perpetually has his dagger ready. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Justice, Entrepeneur, Impeccable. Bonds: Rich. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

William Spalding, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. He has styled his brown hair well, parting it to the right. His hazel eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Cynical, Addict. Bonds: Has a crush, Immigrant, Criminal record. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Dean Kent, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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