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Advanced [show]


Millicent Whitby, Female Human [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. She has moderate length brown hair. Her face is scarred and worn.

Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a illithids raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Millicent was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Millicent Whitby, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Elysande Shipley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She carries a battered greataxe and tarnished bastard sword as well. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Elysande grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Adventurer. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Elysande Shipley, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Geoffrey Vance, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He has no hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Vance, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 7 (-2)9 (-1)
Skills Medicine +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a brown shirt with thin pastel vertical stripes and black pants, and his gloved hand is found clutching a mace. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Adventurer, Job, Rich. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Drogo Dalton, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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