Griselda Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is typically in her Hunter uniform. She has no hair. Her face is scarred and worn.
Personality: Griselda is depressed about a lot of things. She tends to be a nihilist. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Griselda was born the youngest of three triplets. A gifted student she started as a Adventurer, but she got bored and became a Hunter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job; and to be a adventurer again
Flaws: Ugly, Depressed, Fearful. Bonds: Job, Family. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Hugolina Nash, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Hugolina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She got away from her former life and has fallen to alcoholism.
Motivation: A deep hatred of goblins; and she wants revenge against goblins
Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer, Mentor, Enemies. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Rock crystal (70 gp). Violet garnet (900 gp). Fire opal (800 gp). Jade (50 gp).
Mary Cooper, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her hair is cut close to her head. Her violet eyes are slightly larger than normal.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with her god.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic. Bonds: Religious, Military, Criminal record. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (15 gp). Black opal (1000 gp). Golden pearl (110 gp). Blue sapphire (1000 gp).
Wymar Browning, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Human people; and he's looking for his big break
Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Alexandrite (1500 gp). Aquamarine (1500 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


