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NPC Generator

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Advanced [show]


Jane Badger, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and prefers to wear brown pants and tee shirts. Her left leg appears badly burned and disfigured. She keeps her chestnut hair in a pixie cut. Her eyes are gray and beady.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She enjoys reading and quiet.

History: A powerful wizard made her what she is. She dropped out of school before completing her studies. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Jane Badger, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)14 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Ermina Kent, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her long red hair reaches down to her waist. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the west. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Ermina and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ermina Kent, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Spyglass. 1 Backpack. 1 Masterwork Thieves’ tools. 1 Backpack.


Social Check DCs


Millicent Yardley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has shaved her head bald. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Mercenary, who enjoyed hunting, Millicent was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Nature, Military. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Millicent Yardley, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Hugh Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Depressed. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Lindsay, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Black pearl (200 gp). Amethyst (50 gp).


Social Check DCs

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