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NPC Generator

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Herleva Reid, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is lengthy and is close to two feet long. Her gray eyes are passionate and lively.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a brothel owner, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She left for the east, certain she would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Herleva Reid, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Silver pearl (120 gp).


Social Check DCs


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His long chestnut hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Theobald will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of illithids

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious, Criminal record, Enemies. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Theobald Thackeray, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Black velvet mask with numerous citrines (180 gp). A small bag of saffron. (40 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Tim Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. His moppish silver hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: A powerful brothel owner made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Religious, Mentor, Nature, Adventurer. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Tim Bentley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Lance Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Lance Breeden, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Chalcedony (40 gp). Malachite (10 gp).


Social Check DCs

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