Eleanor Walpole, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears professional attire. Her clothes are grease stained in places. She has styled her auburn hair well, parting it to the left. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eleanor speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Eleanor was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She left for the north, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Alice Leighton, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her black hair in a flapper bob. She is baby faced.
Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved out south to avoid the crime she committed. She left for the east, certain she would find work there.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and wants to raise her children well
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Guy Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: Guy was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Adventurer soon after.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Joker, Impeccable. Bonds: Adventurer, Family, Job. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 5 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item.
Gerard Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with violet highlights, and long yellow pants that bunch up around his shoes. He is bristling with hidden weapons, mostly whips and longbows. His blonde hair and beard is wavy and long. He has violet eyes and a white hat with a violet feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Criminal record, Adventurer. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!