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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Maynild Everly, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large black jacket, and a wedding ring on her right hand. Her white hair is thinning but still full. Her hazel eyes peer out from beneath her small black hat.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She believes the world needs to unite to get rid of goblins once and for all.

History: Maynild hails from a village terrorized by goblins. She married young, but lost her spouse to goblins. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She seems to be bored by most things; and revenge

Flaws: Depressed, Mundane. Bonds: In love, Enemies, Criminal record. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Maynild Everly, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His silver hair is long and unkept. His violet eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Adam Huxley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man tends to wear a red poncho over his likewise colored trousers and shirt. His hair is short and auburn. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was raised in a hard working conservative environment. A freak accident while working with his Fletcher mother left him crippled. He has set out to sabotage the competition.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Selfish, Impulsive, Disease. Bonds: Job. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

John Hornsby, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Blue quartz (11 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Norman was born the youngest of three triplets. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and an old rival family wants him found

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Norman Middleton, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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