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NPC Generator

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Advanced [show]


Ralf Ryley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light yellow in addition to tight pants. His red hair is styled in orderly dreadlocks. His eyes are green.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: He got into the Barkeep business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Barkeep soon after.

Motivation: To end his boredom; and to be a slave trader again

Flaws: Ugly, Shy, Fearful, Mundane. Bonds: Religious, Job. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Ralf Ryley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Deep green spinel (120 gp). Star rose quartz (60 gp).


Social Check DCs


Ermina Anderton, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Unemployed. Her skin is fair and her fingers are delicate and long. She has moderate length red hair. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She's also a talented Priest, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and regain custody of her son

Flaws: Insomniac, Fearful. Bonds: Job, Military, Family. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Ermina Anderton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 13 (+1)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Lindsay, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long chestnut hair reaches down to her waist. Her green eyes peer out from beneath her deerstalker pastel hat.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Millicent Lindsay, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Everburning torch. 2 Holy water. 2 Holy water. 2 Smokesticks.


Social Check DCs


Vicky Presley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is well dressed, but even with her fine clothing she looks run-down. She has shaved her head bald. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Vicky grew up listening to her mother's many stories. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Flaws: Sensitive. Bonds: Has a crush, Adventurer, Enemies. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Vicky Presley, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 11 (+0)18 (+4)
Skills Medicine +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Fire opal pendant on a fine gold chain (1400 gp). An abacus with copper, silver and gold markers (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs

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