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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Juliana Burton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and likes to wear ponchos typically of a light black in addition to tight pants. She wears her golden hair up. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Juliana grew up listening to her mother's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was always very intelligent and has formed a secret society of specialists.

Motivation: Wants a kiss; and she wants to get laid

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Adventurer, In love, Has a crush. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Juliana Burton, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Alice Elton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. Her white hair is lengthy. She has several tiny amber earrings on each ear.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Alice lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Architect, but she got bored and became a Dilettante. By chance she met her sister recently and the two have been together since.

Motivation: Further expansion of business; and to unite with her sister

Flaws: Racist. Bonds: Attractive, Rich, Immigrant, Family, Job. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Alice Elton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears a tan vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is also unnaturally pale. Her hair is always cut to a buzz. Her eyes are amber and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Mary was born in the east. At a young age she loved to build and create. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Depressed, Insane. Bonds: Military. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Mary Staurheim, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)8 (-1) 14 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Onyx (30 gp). Chrysoberyl (70 gp). Alexandrite (1300 gp). 1 Full Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Herleva Ramsey, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her blonde hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Locksmith business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Locksmith. She has drifted from career to career and currently works as a Locksmith.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Herleva Ramsey, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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