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NPC Generator

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Advanced [show]


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He wears a Stetson hat to cover his moderate length silver hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Gerard Kinsley, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Impulsive, PTSD. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Burton, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Moss agate (15 gp). Amber (70 gp). Onyx (20 gp). Rock crystal (20 gp).


Social Check DCs


Alice Trowbridge, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears grey trousers with brown and tan striped suspenders. She wears various colorful collared shirts. She wears her white hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Alice hails from a village terrorized by drow. A few years later when the west was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult.

Ideals: Philantrophist. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Alice Trowbridge, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Deep blue spinel (1100 gp). Violet garnet (1100 gp). Peridot (70 gp).


Social Check DCs


Beatrice Hayhurst, Female Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern woman wears a custom-built plate barding that's adorned with black lining and desert motifs. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Blacksmith. She turns her eye from what people do, preferring to live and let live. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in a small forest village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Beatrice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beatrice. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Beatrice Hayhurst, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Performance +3, Survival +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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