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NPC Generator

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Advanced [show]


Hadwisa Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright red dresses and hats. With wild golden hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Hadwisa was born with her father's beautiful face. Hadwisa was born on a far southern mountains where she grew up under the tutelage of her father, an expert Apothecary. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Revenge; and sabotage a competitor

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Hadwisa Kimberly, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Black pearl (1300 gp). Alexandrite (1300 gp). Iolite (20 gp). 1 Minor magic item.


Social Check DCs


Matilda Marston, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She keeps her long chestnut hair kept up in a rat tail. Her thin eyebrows rest above her beady gray eyes.

Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Matilda took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Matilda Marston, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up in a very large beehive style do. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a plains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

John Sherwood, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Bloodstone (60 gp). Moonstone (60 gp). 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Eleanor Tenley, Female Human [Permalink]

Personal [hide]

Description: Standing 4'11", this woman wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. Her brown hair is well kept. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eleanor took refuge in the large cave and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: In love, Mentor, Nature, Debt. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Eleanor Tenley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs

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