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NPC Generator

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Advanced [show]


Sybil Atherton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She dresses in grey turtlenecks beneath a pastel coat with violet slacks, and her gloved hand is found clutching a mace. She keeps her long white hair kept up in a rat tail. Her eyes are brown and she is always smoking a pipe.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also is a firm believer in the womanly ideal.

History: Sybil was born in the west. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. Recently the stress of being a Tanner has made it difficult for her to sleep.

Motivation: Obtaining odd cultural Human artifacts is her passion; and sabotage a competitor

Ideals: Persistence. Flaws: Impulsive, Insomniac. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sybil Atherton, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 13 (+1)8 (-1)
Skills Arcana +7, Religion +7
Senses Passive Perception 11
Languages Common, Giant, Auran, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: Ernest was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He now owns his own business.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Ernest Hadley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Black pearl (600 gp). Malachite (15 gp). Star rose quartz (50 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Payton, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. Her golden hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a small toy that she constantly fidgets with.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her absent father

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Immigrant. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Avelina Payton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. White opal (1100 gp). Deep blue spinel (1400 gp).


Social Check DCs


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He is physically well-built. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a dull look in his green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Robert Carlton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Obsidian (5 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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