Ella Halsey, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a top hat to cover her moderate length brown hair. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Ella was raised in a hard working conservative environment. In her 10th year, her parents were killed by a drow raid, leaving Ella alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 7 years.
Motivation: She feels the way she acts is they only way to get by in the world; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting, Joker, Impeccable. Bonds: Job, Enemies. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Blue quartz (14 gp). Alexandrite (400 gp). Blue sapphire (1200 gp). Onyx (60 gp).
Juliana Royston, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her silver hair is slicked back into a classic pompadour. Her blue eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Juliana hails from a village terrorized by brigands. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Juliana began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by brigands. Juliana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She wants to meet her childhood hero.
Ideals: Entrepeneur. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ralf Tattersall, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears blue cloth garments or leather armor. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: Ralf was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Pacifist. Bonds: Attractive, Family. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Matilda Emsworth, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a black vest and prefers green and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. Her white hair is slicked back into a classic pompadour. Her eyes are a pleasant brown.
Personality: Her tongue was cut out and she uses sign language. As long as the job gets done she does not care how it got done.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Matilda was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and her spouse's relatives view her with great suspicion
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Slave, Military. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Abyssal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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