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NPC Generator

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Advanced [show]


Clerebold Marston, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a blue coat with green slacks. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: Clerebold was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Artistic, Persistence. Flaws: Impulsive. Bonds: Nature. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Marston, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Athletics +2, Deception +6
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting red shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her brown hair is unkempt and raggedy. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born a particularly ugly child, much to the horror of her parents. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Enemies, Military, Criminal record. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Mary Staurheim, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Rodney, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. With bright chestnut hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great joy in being the best Stylist in town.

History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Gardener, but she got bored and became a Stylist. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and expand her business

Flaws: Ugly, Disease. Bonds: Immigrant, Guardian, Job. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Ahlyssa Rodney, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Alexandrite (900 gp). Sard (30 gp). Violet garnet (900 gp). White pearl (100 gp).


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a broad hat to cover his moderate length silver hair. His gray eyes peer out from beneath his broad brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Joker. Flaws: Addict, Disease, Fearful. Bonds: Adventurer. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Hackney, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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