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NPC Generator

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Advanced [show]


John Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and red robe with the hood down. His black hair is heavily combed to the right. His eyes are violet and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Fighting. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

John Blankley, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)13 (+1) 12 (+1)17 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Matilda Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time, and she perpetually has her warhammer ready. Her white hair is long and unkept. This brown eyed northerner is not easily forgotten.

Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She got into the Butcher business at a young age. A gifted student she started as a Hunter, but she got bored and became a Butcher. She inherited the family business which she has now maintained for 7 years.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Fearful, Depressed. Bonds: Job. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Matilda Beitz, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head and is in decent physical shape. His hair is cut close to his head. His eyes are brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered singing. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting, Artistic. Bonds: Nature, Poor. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Manfred Clapham, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 8 (-1)5 (-3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Chalcedony (80 gp). Banded agate (8 gp).


Social Check DCs


Gilbert Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a cross on it. His head has been shaved. His eyes are a pleasant hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Gilbert Carlisle, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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