Guy Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a red low-cut shirt, and a small hat upon his head. He carries a battered ceremonial dagger and tarnished club as well. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small island village. He helped his mother out around the business and became quite the natural. He has achieved small success as a Ploughman.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sard (80 gp). Alexandrite (1500 gp). Citrine (80 gp). 1 Minor magic item.
Elizabeth Oakes, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. She has styled her silver hair well, parting it to the right. Her eyes are blue and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to loving parents in a slum to the east. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Bonds: Job, In love, Poor, Religious. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Jade (120 gp). Azurite (5 gp). 1 Minor magic item.
Beatrice Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her sickle. Her tied-back hair is blonde. Her eyes are hazel and catlike.
Personality: She is extraordinarily eccentric. She does not trust anyone and sleeps with one eye open.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it
Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Rich. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her mace. She carries a battered trident and tarnished mace as well. With bright red hair. This hazel eyed northerner is not easily forgotten.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Matilda's homeland. Matilda decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Immigrant. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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