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NPC Generator

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Advanced [show]


Alexandre Kenley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His chestnut hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Alexandre Kenley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rock crystal (70 gp). Black pearl (600 gp). Red spinel (130 gp). Golden pearl (130 gp).


Social Check DCs


Hugh Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He usually wears his blue robe and has his mace always slung over his shoulder, and his gloved hand is found clutching a mace. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism, Logical, Artistic. Bonds: Immigrant, Religious. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Hugh Yardley, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His long white hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

William Dumph, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Elizabeth Clapham, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'11" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her left leg appears badly burned and disfigured. Her chestnut hair is braided into rings. Her eyes are a pleasant amber.

Personality: Elizabeth wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Scribe, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined. Bonds: Poor, Religious, Nature. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Elizabeth Clapham, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Violet garnet (1500 gp).


Social Check DCs

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