Aldous Lester, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky tan painted plate armor, and sports empty pouches on his belt. His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Iolite (30 gp). Aquamarine (1000 gp). Star rose quartz (30 gp). Blue sapphire (1500 gp). 1 Minor magic item.
Guy Axton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. His green unseeing eyes seem to look past you.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the west to a Layabout, Guy learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.
Margery Royston, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears baggy blue pantaloons and a violet scarf. Her brown hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Margery was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Philantrophist, Fighting. Flaws: Insane, Greedy. Bonds: Family. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Backpack.
Rolf Dudley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He became a Barkeep soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant, Slave. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

