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NPC Generator

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Advanced [show]


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes lackadaisically let the world flow into them.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Adventurer, Nature. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Gresham, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 6 (-2)14 (+2)
Skills Performance +5, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Joan Blakeley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her axe. Her brown hair is kept up in a ponytail inside a small hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Joan was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and wants to raise her children well

Ideals: Fighting. Bonds: Enemies, Family, Rich. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Joan Blakeley, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Auran, Goblin, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Deep green spinel (120 gp).


Social Check DCs


Williamina Oakes, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her blonde hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Selfish, Hedonist. Bonds: Immigrant, Attractive, Religious. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Williamina Oakes, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Rose (70 gp).


Social Check DCs


Geva Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her red hair in a pixie cut. Her eyes are likewise hazel.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a logical person and will generally grow upset if things defy logic and science.

History: She comes from a rich northern family. Brilliant and gifted she never wanted to apply herself. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Geva Marleigh, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs

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