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NPC Generator

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Advanced [show]


Kyle Sheldon, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports green clothing, slightly heavier than average wear. His golden hair is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. After coming to the age of reason, Kyle took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Fighting, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Kyle Sheldon, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp.


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has a moderate pudge and is not very fit. His auburn hair is greasy and uncared for. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Everard Gentry, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Astley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He wears a Stetson hat to cover his moderate length chestnut hair. He has several tiny opal earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Charles Astley, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs


Sybil Spalding, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is typically in her Spice Merchant uniform. Her tied-back hair is auburn. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She will rave to anyone who will listen. Sybil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of eastern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Hedonist. Bonds: Job, Attractive, Immigrant. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Sybil Spalding, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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