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NPC Generator

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Lvl.
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Advanced [show]


Roger Hayley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has moderate length black hair. This gray eyed southerner is not easily forgotten.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Roger Hayley, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Deep blue spinel (200 gp).


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Job, Immigrant, Poor, Criminal record. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Raymond Marley, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Golden yellow topaz (1200 gp).


Social Check DCs


Vicky Trowbridge, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Fortune-teller. Her black hair is greasy and uncared for. Her hazel eyes dart from person to person.

Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Vicky was born the youngest of three triplets. Through the years after Vicky was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Vicky's mother didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better kind of golem.

Motivation: Many goblins want her driven away; and to reunite with her absent mother

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Vicky Trowbridge, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She prefers to wear black clothing when she does not wear armor. Beneath her clothing is a huge mess of scar tissue. Her moppish black hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and her relatives are trying to arrange a marriage

Flaws: Shy, Disease, Insane. Bonds: Slave, Family, Nature. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Maynild Wedgwood, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)6 (-2) 8 (-1)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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