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NPC Generator

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Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears red cloth garments or leather armor. He wears a colorful flower in his chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: He was raised in a plains tribe. His childhood dream was to be a Sellsword, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Shy, Addict. Bonds: Attractive, Nature, Job. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Gunter Kenley, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)6 (-2) 11 (+0)10 (+0)
Skills History +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Aquamarine (800 gp). Rhodochrosite (11 gp). Moonstone (80 gp). Jasper (80 gp).


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His auburn hair is braided into rings. His eyes are brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

John Sheldon, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 13 (+1)17 (+3)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with brown pants. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer, Guardian. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Trym Kenley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)16 (+3) 10 (+0)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 80 pp.


Social Check DCs


Millicent Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple grey line shooting up and back down. Her hair is auburn, silky, and of moderate length. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This woman loves writing and to teach people writing more than just about anything. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to loving parents in a slum to the south. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She would like to get married and retire.

Ideals: Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Millicent Radcliffe, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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