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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Upton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears bulky pastel painted plate armor. His hair is golden and very short. He is baby faced.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He became a Junk Dealer soon after.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Artistic. Bonds: Job, Religious, Mentor, Family. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

William Upton, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Abram, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is renowned for his bright yellow suits and hats. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Gifted from a young age, Diggory studied abroad. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Artistic, Impeccable. Flaws: Insane. Bonds: Rich. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Abram, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 7 (-2)13 (+1)
Skills Insight +1, Investigation +5
Senses Passive Perception 8
Languages Common, Druidic, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Charles Roscoe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a grey poncho over his likewise colored trousers and shirt. His long blonde hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: Charles was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Tanner. He then took over the family business and is one of the better Tanner for hire.

Motivation: To be a Engraver again; and sabotage a competitor

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Charles Roscoe, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)12 (+1) 11 (+0)10 (+0)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Armorer. He is bristling with hidden weapons, mostly spears and maces. His moppish black hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Armorer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Armorer for hire.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Athletic. Flaws: Secretive. Bonds: Job, Criminal record, Family. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Arnold Richie, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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