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NPC Generator

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Lvl.
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Advanced [show]


Ermina Rutherford, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is almost excessively polite to everyone, even when angry. She can't help but pocket interesting objects she comes across

History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Ermina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is compelled to act according to her religious beliefs; and money/treasure

Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Religious. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Ermina Rutherford, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and sports empty pouches on his belt. His hair is silver and curly. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

John Kinsley, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)11 (+0) 10 (+0)9 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and very short. His amber eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Rich, Family, Military, Immigrant. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Bertram Mitchell, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Nibley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears his black hair down. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He is a Hag in disguise. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Adventurer, Has a crush. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Anthony Nibley, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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