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NPC Generator

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Advanced [show]


Alice Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of ceremonial daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has no hair. Her eyes are a pleasant gray.

Personality: She loves telling others what to do and how they should feel about things. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Alice Brownrigg, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 4 (-3)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 7
Languages Common, Terran, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Adelard Rutland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Adelard was raised in a hard working conservative environment. His childhood dream was to be a Farmer, but he was a colossal failure. He has worked as a Junk Dealer like his father before him.

Motivation: To get a good night's sleep; and to be a farmer again

Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Adelard Rutland, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Gerard Harlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Poor, Criminal record, Adventurer, Immigrant. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Gerard Harlow, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills History +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Rose (30 gp). Deep blue spinel (400 gp). Sardonyx (30 gp).


Social Check DCs


Balimaar Barlow, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He wears his hair in dreadlocks. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Job, Religious. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Balimaar Barlow, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Alexandrite (1400 gp). Alexandrite (1400 gp). Sardonyx (80 gp).


Social Check DCs

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