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NPC Generator

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Advanced [show]


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Miller for hire.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Disease, Impulsive. Bonds: Job, Military, Nature. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Robert Hailey, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Red garnet (110 gp). Onyx (40 gp). Moss agate (16 gp). Rich purple corundum (900 gp).


Social Check DCs


Susannah Marston, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She is wearing a long, tan cloak. Her hair is auburn and curly. She has brown eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.

History: Born in the west to a Fortune-teller, Susannah learned a great deal about her mother's area of expertise. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Susannah Marston, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Abram, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a great chef.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Aline reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to reunite with her old friends

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Adventurer. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Aline Abram, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. Blue quartz (15 gp).


Social Check DCs


Sybil Blakeley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bald on top and has large black tufts of hair around her ears. Her eyes are hazel.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. When Sybil reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying sister.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Blakeley, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 18 (+4)16 (+3)
Skills Animal Handling +7, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Just what you see.


Social Check DCs

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