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NPC Generator

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Advanced [show]


Gerald Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Seeks redemption; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Hailey, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)10 (+0) 15 (+2)16 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Don Chester, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Junk Dealer does. He has auburn hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Don Chester, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Gerald Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Gerald Hayes, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 17 (+3)8 (-1)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Onyx (60 gp). Chalcedony (60 gp).


Social Check DCs


Balimaar Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. His silver hair is kept up in a ponytail inside a Stetson hat. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Impeccable, Logical. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Balimaar Acton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 13 (+1)18 (+4)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 8 Acid flasks.


Social Check DCs

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