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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Fletcher. He is muscular with a powerful set of arms. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Rutland, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his violet robe and has his shortspear always slung over his shoulder, and is pretty ugly. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Robert Ramsey, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. Blue quartz (13 gp).


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He sports a long chestnut beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Aldous Vance, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)10 (+0) 16 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black small hat and black clothes. He wears his blonde hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Calm and collected, he is a well trained Guard. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Crown-heir mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Crown-heir; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Lance Oakley, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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