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NPC Generator

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Advanced [show]


Bertram Alton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His tied-back hair is chestnut. His eyes are brown and catlike.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Bowyer for hire.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job, Guardian. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Bertram Alton, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Egelina Law, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears pastel painted combat armor at almost all times. Her black hair is smooth and relatively long. Her eyes are likewise gray.

Personality: Abrasive and pushy, she has a hard time making friends. She also hits on women, regardless of circumstances.

History: Born to a poor family in the city she treasured whatever gifts she got. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Flaws: Antagonistic, PTSD. Bonds: Has a crush, Poor. Occupation: Healer

Voice: Raspy

Attributes [hide]

Egelina Law, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Chrysoberyl (90 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Geva Cornish, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her black hair to look like a famous performer. She has green eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Geva lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Locksmith and was forced into it by her family.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Geva Cornish, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Amethyst (120 gp). Obsidian (16 gp). Golden yellow topaz (700 gp). Citrine (80 gp).


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: William was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Flaws: Fearful. Bonds: Poor, Immigrant, Job, Family, Slave. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

William Beitz, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)13 (+1) 7 (-2)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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