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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anthony Watson, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair down. He has brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Anthony was born in the north. At a young age he loved to build and create. A gifted student he started as a Painter, but he got bored and became a Merchant. He has dedicated himself to building a better village for his children.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Entrepeneur, Persistence. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Anthony Watson, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Wymar Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His golden hair is heavily combed to the right. His blue eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: He got into the Blacksmith business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Stanley, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)7 (-2) 6 (-2)15 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Amethyst (80 gp). Red spinel (80 gp). Chalcedony (30 gp).


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: The child of a Barber, who enjoyed hunting, Gerald was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Gerald Whitby, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 4 Smokesticks. 3 Alchemist’s fire. 4 Holy water. 4 Antitoxin.


Social Check DCs


Joan Eastoft, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is cut short. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Unemployed, Joan learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Guardian. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Joan Eastoft, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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