Alexandre Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Bonds: Military, Adventurer. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item.
Patrick Hailey, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His hair is greying and his face has many wrinkles. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Dilettante, but he got bored and became a Cook. He struck the Cook job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well
Ideals: Joker. Bonds: Attractive, Family, Poor, Job, Criminal record. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Black opal (400 gp). Citrine (30 gp).
Cory Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Fighting, Persistence. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Onyx (20 gp). 1 Minor magic item.
Eva Cotton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars and is in decent physical shape. Her hair is cut close to her head. She has amber eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Detective, who enjoyed hunting, Eva was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Meet up once more with her childhood friend; and her spouse's relatives view her with great suspicion
Flaws: Secretive. Bonds: Rich, Nature, Adventurer, Family. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A roughly beaten golden orb (90 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!


