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NPC Generator

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Advanced [show]


Patrick Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple white line shooting up and back down. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. He has styled his red hair well, parting it to the left. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Milton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. A roughly beaten golden orb (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Ermina Barton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears bulky black painted plate armor. Her brown hair is cut short. Her gray eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Logical. Bonds: Rich, Adventurer, Criminal record. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Ermina Barton, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoprase (70 gp). Blue quartz (9 gp). Rock crystal (70 gp). Moss agate (9 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Emma Clare, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear green pants and tee shirts and is in decent physical shape. Her long blonde hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her sister before her, after school she went straight into learning to become a Fortune-teller. She was granted necromantic powers by her dying sister.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Criminal record, Job. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Emma Clare, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Alice Acton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her silver hair is wavy and long. Her eyes are a pleasant green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the north, but her parents moved at a very young age to the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Shy, Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Alice Acton, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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