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NPC Generator

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Advanced [show]


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. He keeps his chestnut hair in a pixie cut. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Racist, Fearful. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

John Anderton, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Morley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears black painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. He has several tiny amethyst earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Bonds: Slave, Rich, Criminal record, Family. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Thomas Morley, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)16 (+3) 17 (+3)18 (+4)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Auran, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Hematite (9 gp). Obsidian (9 gp). Rose (30 gp).


Social Check DCs


Emmeline Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a blue feathered hat and blue clothes. She wears her auburn hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emmeline took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She ran away from her former home and has been making her living as a Layabout for the past few years.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Denholm, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 9 (-1)18 (+4)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Helen Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a tan low-cut shirt, and a top hat upon her head. She carries a battered sickle and tarnished scimitar as well. Her blonde hair is well kept. Her green eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. Helen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and she's looking for her big break

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Helen Gracey, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)8 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs

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