Balimaar Morton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, blue, dusty cloak. His blonde hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Balimaar was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Athletic. Flaws: Hedonist. Bonds: Nature, Job, Rich, Family. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. Aquamarine (700 gp). Alexandrite (700 gp). Freshwater pearl (5 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Guy Marlee, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His long red hair reaches down to his waist. His eyes are blue and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Guard job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a ploughman again
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Kyle Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His blonde hair is greasy and uncared for. He has green eyes and a pastel hat with a black feather.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Architect in town.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. Rich purple corundum (400 gp).
Bernard Wharton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a penchant for wearing a ring with an oversized opal on his right hand. He has styled his brown hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


