Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is braided into rings. This violet eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. He worked as a nervous Painter and found it very stressful. He became a Painter soon after.

Motivation: Sabotage a competitor.

Bonds: Immigrant, Rich, Job. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Graeme, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs


Hubert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Fisher in town.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fisher job and began his own company from there.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Has a crush. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Hubert Shelly, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Ermina Rodney, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a grey costume with the symbols of the sun god on her torso. She wears her auburn hair down. Her face is covered beneath a completely black helmet.

Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Ermina studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Locksmith job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Joker, Gifted. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Ermina Rodney, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 50 pp. Rhodochrosite (16 gp). Black pearl (600 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Alice Clare, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear red pants and tee shirts. She has styled her black hair well, parting it to the right. Her brown eyes peer out from beneath her broad red hat.

Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She has a habit of throwing herself into exceedingly dangerous situations.

History: Gifted from a young age, Alice studied abroad. After coming to the age of reason, Alice took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the north, certain she would find work there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Alice Clare, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)5 (-3) 12 (+1)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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