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NPC Generator

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Advanced [show]


Hugh Kent, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. His brown hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Justice, Entrepeneur. Bonds: Rich, Nature, Adventurer. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Hugh Kent, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)18 (+4) 10 (+0)18 (+4)
Skills Arcana +7, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Draconic, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length white hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Miner

Voice: Whispers

Attributes [hide]

Anthony Milton, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Aquamarine (1500 gp).


Social Check DCs


Joan Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her yellow robe. Her auburn hair is thinning but still full. She wears an eyepatch.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in a small plains village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Joan Bradshaw, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Golden yellow topaz (1500 gp). Red spinel (70 gp).


Social Check DCs


Williamina Van Es, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has styled her silver hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Williamina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined. Flaws: Insane, Depressed. Bonds: Military. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Williamina Van Es, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs

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