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NPC Generator

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Advanced [show]


Elysande Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She very much looks the part of a Knight. Her golden hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Elysande took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 4 years.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Job, Poor. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Elysande Radcliffe, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and his religion dominates his actions

Ideals: Professionalism. Flaws: Mundane, Disease. Bonds: Attractive, Religious. Occupation: Carter

Voice: German accent

Attributes [hide]

John Carlyle, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Drogo Ramsay, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His red hair is unkempt and raggedy. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the large cave and found the beat up hammer and armor he uses now. He was granted arcane powers by his dying brother.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

William Brownrigg, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)17 (+3) 12 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Bloodstone (70 gp). Alexandrite (400 gp). Azurite (4 gp).


Social Check DCs

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