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NPC Generator

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Advanced [show]


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, blue cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Joker, Athletic. Bonds: Attractive, Enemies, Criminal record, Rich. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Guy Wellington, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Milton, Female Human [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her sword. Her skin is also unnaturally pale. She has shaved her head bald. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Architect, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Priest hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and to be a architect again

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Avice Milton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Anne Marlee, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her black hair has been sun bleached extensively. She has a tattooed face.

Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of illithids once and for all.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Impeccable, Fighting. Bonds: Enemies, Mentor, Family. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Anne Marlee, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Agatha Davenport, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case, and a wedding ring on her right hand. Her brown hair is still thick. Her eyes are amber and she is always smoking a pipe.

Personality: Eccentric and domineering, Agatha will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 4 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Extrovert. Bonds: In love, Religious, Immigrant, Enemies. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Agatha Davenport, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Blue star sapphire (1600 gp). Golden yellow topaz (400 gp). Coral (40 gp).


Social Check DCs

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