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NPC Generator

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Advanced [show]


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He has no hair. He has several tiny topaz earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Mitchell, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)10 (+0) 18 (+4)10 (+0)
Skills Arcana +3, Athletics +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 20 pp. Moss agate (12 gp). Freshwater pearl (12 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Hadwisa Ainsley, Female Human [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: Human compassion; and to reunite with her old friends

Flaws: Disease, Racist. Bonds: Nature, Adventurer, Rich. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Hadwisa Ainsley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)9 (-1) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Hourglass. 1 Good lock.


Social Check DCs


Vicky Altham, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses like a well dressed Assassin does. She sports auburn long hair. Her amber eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: She was born a particularly ugly child, much to the horror of her parents. Her first spouse was a Blacksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Assassin.

Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Job, Family. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Vicky Altham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Moss agate (6 gp). Azurite (6 gp). Amethyst (80 gp). Silver pearl (80 gp).


Social Check DCs


Maynild Stanton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries shortbows. Her chestnut hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was a Fortune-teller, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Rich, Attractive, Immigrant. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Maynild Stanton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs

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