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NPC Generator

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Advanced [show]


Aldous Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His chestnut hair is kept up in a ponytail inside a small hat. He has blue eyes and a black hat with a grey feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Eastaughffe, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His auburn hair is singed and shortened. His gray eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Shipwright, who enjoyed hunting, Clerebold was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Ugly, Insomniac, Forgetful, Insane. Bonds: Nature. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Clerebold Sutton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp.


Social Check DCs


Theodoric Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He struck the Mercenary job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Professionalism, Artistic. Bonds: Attractive, Family, Nature, Job. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Pickering, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Hematite (5 gp).


Social Check DCs


Sybil Anderton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and yellow handkerchief worn on her right side. Her auburn hair is long and unkept. Her eyes are blue and catlike.

Personality: Sybil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born a particularly ugly child, much to the horror of her parents. A few years later when the west was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants her found; and marry her brother to traveling adventurers

Ideals: Impeccable, Joker, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Sybil Anderton, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills History +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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